//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package flashx.textLayout.compose { /** * The FlowDamageType class is an enumeration class that defines types of damage for damage methods and events. * When the text content is updated, these changes are reflected in the TextLines after an update. TextLines are * marked with a flag that specifies whether or not they are valid, or up to date with all text * changes. When the text is first updated, all lines are marked valid or static. After the text has been changed, * and before the next update, lines will be marked with a FlowDamageType that specifies what about the line * is invalid. Once the update is done, lines will again be marked as valid or static. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 */ public class FlowDamageType { /** * Value is used to set the validity property if the text content has changed since the * line was originally created. Invalid lines needs to be recreated before they are used for selection * or to display the text content changes. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 * * @see flashx.textLayout.compose.TextFlowLine#validity */ static public const INVALID:String = "invalid"; /** * Value is used to set the validity property if the line has been invalidated by other lines * moving around. For instance, a line above may have been created, so this line needs to be moved down. * The text line might or might not need recreating at the next compose operation. * * @playerversion Flash 10 * @playerversion AIR 1.5 * @langversion 3.0 * * @see flashx.textLayout.compose.TextFlowLine#validity */ static public const GEOMETRY:String = "geometry"; } }