#region "Header"
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#endregion
//
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
//
namespace DeviceMap
{
///
/// DeviceMap User-Agent Resolver
///
/// Eberhard Speer jr.
/// Werner Keil
/// Apache DeviceMap Client C# version
/// inspired by Reza Naghibi's DeviceMapClassifier.java
public sealed class DeviceMapClient
{
//
internal IDictionary devices;
internal IDictionary> patterns;
#region "Properties"
///
/// Returns number of Devices in Device data
///
/// Integer
/// -
public int DeviceCount
{
get { return devices.Count; }
}
///
/// Returns number of Device Patterns in Device pattern data
///
/// Integer
/// -
public int PatternCount
{
get { return patterns.Count; }
}
///
/// Main Release and build version
///
/// String
/// -
public string Version
{
get { return string.Format(Constants.VERSION_FORMAT, Constants.RELEASE_VERSION, System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString()); }
}
#endregion
#region "Constructor"
///
/// New Device User-Agent Resolver
///
/// -
public DeviceMapClient()
{
devices = new Dictionary();
patterns = new Dictionary>();
devices = new Loader().Devices;
CreateIndex();
}
#endregion
#region "Methods"
///
/// Create Device and Pattern Index
///
/// -
private void CreateIndex()
{
foreach (Device device in devices.Values)
{
foreach (IList patternset in device.Patterns.Patterns)
{
for (int i = 0; i <= patternset.Count - 1; i++)
{
string pattern = patternset[i];
// deal with duplicates
if (patterns.ContainsKey(pattern))
{
if (i == (patternset.Count - 1) && !patterns[pattern].Contains(device))
{
patterns[pattern].Add(device);
}
}
else
{
List subList = new List();
subList.Add(device);
if (patterns.ContainsKey(pattern))
{
patterns[pattern] = subList;
}
else
{
patterns.Add(pattern, subList);
}
}
}
}
}
}
#endregion
#region "Functions"
///
/// Main Resolver function : Returns Attribute dictionary for device resolved from useragent
///
/// user-agent string to resolve
/// IDictionary(Of String, String)
/// -
public IDictionary Map(string useragent)
{
if (string.IsNullOrEmpty(useragent))
{
return null;
}
Dictionary> hits = new Dictionary>();
Device winner = null;
string winnerStr = string.Empty;
// The Split
string[] parts = Regex.Split(useragent, " |-|_|/|\\\\|\\[|\\]|\\(|\\)|;");
for (int i = 0; i <= parts.Length - 1; i++)
{
string pattern = "";
int j = 0;
while (j < 4 && (j + i) < parts.Length)
{
if (!string.IsNullOrEmpty(parts[i + j]))
{
pattern += Util.Normalize(parts[i + j]);
if (patterns.ContainsKey(pattern))
{
hits[pattern] = patterns[pattern];
}
}
j += 1;
}
}
foreach (string hit in hits.Keys)
{
foreach (Device device in hits[hit])
{
if (device.Patterns.isValid(hits.Keys.ToList()))
{
if (winner != null)
{
if ("simple".Equals(winner.Type) && !"simple".Equals(device.Type))
{
winner = device;
winnerStr = hit;
}
else if (hit.Length > winnerStr.Length && (!"simple".Equals(device.Type) || device.Type.Equals(winner.Type)))
{
winner = device;
winnerStr = hit;
}
}
else
{
winner = device;
winnerStr = hit;
}
}
}
}
if (winner != null)
{
return winner.Attributes;
}
else
{
return null;
}
}
#endregion
}
}