Device

The device object describes the device's hardware and software.

Properties

Variable Scope

Since device is assigned to the window object, it is implicitly in the global scope.

// These reference the same `device`
var phoneModel = window.device.model;
var phoneModel = device.model;

Accessing the Feature

As of version 3.0, Cordova implements device-level APIs as plugins. Use the CLI's plugin command, described in The Command-line Interface, to add or remove this feature for a project:

    $ cordova plugin add org.apache.cordova.device
    $ cordova plugin ls
    [ 'org.apache.cordova.device' ]
    $ cordova plugin rm org.apache.cordova.device

These commands apply to all targeted platforms, but modify the platform-specific configuration settings described below:

  • Android

    (in app/res/xml/config.xml)
    <feature name="Device">
        <param name="android-package" value="org.apache.cordova.device.Device" />
    </feature>
    
  • BlackBerry WebWorks

    (in www/plugins.xml)
    <feature name="Device">
        <param name="blackberry-package" value="org.apache.cordova.device.Device" />
    </feature>
    
    (in www/config.xml)
    <feature id="blackberry.app" required="true" version="1.0.0.0" />
    <rim:permissions>
        <rim:permit>read_device_identifying_information</rim:permit>
    </rim:permissions>
    
  • Windows Phone (in Properties/WPAppManifest.xml)

    <Capabilities>
        <Capability Name="ID_CAP_WEBBROWSERCOMPONENT" />
        <Capability Name="ID_CAP_IDENTITY_DEVICE" />
        <Capability Name="ID_CAP_IDENTITY_USER" />
    </Capabilities>
    

Reference: Application Manifest for Windows Phone

  • Tizen (in config.xml)

    <feature name="http://tizen.org/api/systeminfo" required="true"/>
    

Reference: Application Manifest for Tizen Web Application

Some platforms may support this feature without requiring any special configuration. See Platform Support in the Overview section.