# Microsoft Developer Studio Generated NMAKE File, Based on pcre.dsp # Use Platform SDK: # SetEnv.cmd /X64 /RETAIL # nmake -f pcre.amd64 # CPP=cl.exe RSC=rc.exe OUTDIR=.\Release_amd64 INTDIR=.\Release_amd64 # Begin Custom Macros OutDir=.\Release_amd64 # End Custom Macros !IF "$(RECURSE)" == "0" ALL : "$(OUTDIR)\pcre.lib" !ELSE ALL : "$(OUTDIR)\pcre.lib" !ENDIF CLEAN : -@erase "$(INTDIR)\get.obj" -@erase "$(INTDIR)\maketables.obj" -@erase "$(INTDIR)\pcre.obj" -@erase "$(INTDIR)\pcre_src.idb" -@erase "$(INTDIR)\pcre_src.pdb" -@erase "$(INTDIR)\study.obj" -@erase "$(OUTDIR)\pcre.lib" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\pcre.bsc" BSC32_SBRS= \ LIB32=link.exe -lib LIB32_FLAGS=/nologo /out:"$(OUTDIR)\pcre.lib" LIB32_OBJS= \ "$(INTDIR)\get.obj" \ "$(INTDIR)\maketables.obj" \ "$(INTDIR)\pcre.obj" \ "$(INTDIR)\study.obj" "$(OUTDIR)\pcre.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS) $(LIB32) @<< $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS) << CPP_PROJ=/nologo /MD /W3 /Zi /O2 /D "_WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AMD64_=1" -DWIN64 /D "_WIN64" /Wp64 /FIPRE64PRA.H /D "PCRE_STATIC" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\pcre_src" /FD /c .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << SOURCE=.\dftables.exe InputPath=.\dftables.exe ".\chartables.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" < .\config.h << SOURCE=.\pcre.hw InputPath=.\pcre.hw ".\pcre.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" < .\pcre.h <<