import "objidl.idl"; import "oaidl.idl"; import "oleacc.idl"; import "AccessibleKeyStroke.idl"; [object, uuid(6B1923AC-3E9A-4336-99E1-A69EA4E946E9)] interface IAccessibleKeyBinding : IUnknown { /// /// get number of key bindings for this object /// [propget] HRESULT nKeyBindings ( [out, retval] long *nKeyBindings ); /// /// get length of keystroke sequence for specified key binding /// [propget] HRESULT keyStrokeSequenceLength ( [in] long keyBindingIndex, [out] long *sequenceLength ); /// /// The returned sequence of key strokes describes one method /// to invoke the associated action (the one from which you /// obtained the object at which you called this method) by /// pressing keys. The keys specified by each of the returned /// key strokes have to be pressed at the same time (the /// Control-key and the A-key for example). The keys of one key /// stroke have to be released before pressing those of the next. /// The order of the key strokes in the sequence define the order /// in which to press them. /// [propget] HRESULT keyBinding ( [in] long keyBindingIndex, [in] long keyStrokeSequenceLength, [out, size_is(,keyStrokeSequenceLength), length_is(,*actualKeyStrokeSequenceLength)] ACCESSIBLE_KEYSTROKE **keyStroke, [out, retval] long *actualKeyStrokeSequenceLength ); }