/** * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "lua.h" #include "lauxlib.h" #include "lualib.h" #include "httpd.h" #include "apr_thread_rwlock.h" #include "apr_strings.h" #include "apr_tables.h" #include "apr_hash.h" #include "apr_buckets.h" #include "apr_file_info.h" #include "apr_time.h" #include "apr_pools.h" #ifndef VMPREP_H #define VMPREP_H #define APW_CODE_CACHE_STAT 1 #define APW_CODE_CACHE_FOREVER 2 #define APW_CODE_CACHE_NEVER 3 #define APW_SCOPE_ONCE 1 #define APW_SCOPE_REQUEST 2 #define APW_SCOPE_CONN 3 #define APW_SCOPE_SERVER 4 /** * Specification for a lua virtual machine */ typedef struct { /* NEED TO ADD ADDITIONAL PACKAGE PATHS AS PART OF SPEC INSTEAD OF DIR CONFIG */ apr_array_header_t* package_paths; apr_array_header_t* package_cpaths; /* name of base file to load in the vm */ char *file; /* APW_CODE_CACHE_STAT | APW_CODE_CACHE_FOREVER | APW_CODE_CACHE_NEVER */ int code_cache_style; /* APW_SCOPE_ONCE | APW_SCOPE_REQUEST | APW_SCOPE_CONN | APW_SCOPE_SERVER */ int scope; /* pool to use for lifecycle if APW_SCOPE_ONCE is set, otherwise unused */ apr_pool_t *pool; const char *bytecode; apr_size_t bytecode_len; } apw_vm_spec; typedef struct { int code_cache_style; char *function_name; char *file_name; int scope; ap_regex_t *uri_pattern; const char *bytecode; apr_size_t bytecode_len; } apw_mapped_handler_spec; typedef struct { apr_pool_t *pool; apr_hash_t *compiled_files; apr_thread_rwlock_t* compiled_files_lock; } apw_code_cache; /* remove and make static once out of mod_wombat.c */ void apw_openlibs(lua_State* L); /* remove and make static once out of mod_wombat.c */ void apw_registerlib(lua_State* L, char* name, lua_CFunction f); /** * Fake out addition of the "apache2" module */ void apw_load_apache2_lmodule(lua_State *L); /** * the apw_?getvm family of functions is used to create and/or obtain * a handle to a lua state. If there is not an extant vm matching the * spec then a new one is created. */ // lua_State* apw_rgetvm(request_rec *r, apw_vm_spec *spec); /* returns NULL if the spec requires a request scope */ // lua_State* apw_cgetvm(conn_rec *r, apw_vm_spec *spec); /* returns NULL if the spec requires a request scope or conn scope */ // lua_State* apw_sgetvm(server_rec *r, apw_vm_spec *spec); typedef void (*apw_lua_state_open_callback) (lua_State* L, apr_pool_t* p, void* ctx); /* * alternate means of getting lua_State (preferred eventually) * Obtain a lua_State which has loaded file and is associated with lifecycle_pool * If one exists, will return extant one, otherwise will create, attach, and return * This does no locking around the lua_State, so if the pool is shared between * threads, locking is up the client. * * @lifecycle_pool -> pool whose lifeycle controls the lua_State * @file file to be opened, also used as a key for uniquing lua_States * @cb callback for vm initialization called *before* the file is opened * @ctx a baton passed to cb */ lua_State* apw_get_lua_state(apr_pool_t* lifecycle_pool, char* file, apr_array_header_t* package_paths, apr_array_header_t* package_cpaths, apw_lua_state_open_callback cb, void* btn); #endif