//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package mx.utils { import flash.utils.ByteArray; import mx.resources.IResourceManager; import mx.resources.ResourceManager; [ResourceBundle("utils")] /** * A utility class to decode a Base64 encoded String to a ByteArray. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public class Base64Decoder { //-------------------------------------------------------------------------- // // Constructor // //-------------------------------------------------------------------------- /** * Constructor. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function Base64Decoder() { super(); data = new ByteArray(); } //-------------------------------------------------------------------------- // // Methods // //-------------------------------------------------------------------------- /** * Decodes a Base64 encoded String and adds the result to an internal * buffer. Strings must be in ASCII format. * *

Subsequent calls to this method add on to the internal * buffer. After all data have been encoded, call toByteArray() * to obtain a decoded flash.utils.ByteArray.

* * @param encoded The Base64 encoded String to decode. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function decode(encoded:String):void { for (var i:uint = 0; i < encoded.length; ++i) { var c:Number = encoded.charCodeAt(i); if (c == ESCAPE_CHAR_CODE) work[count++] = -1; else if (inverse[c] != 64) work[count++] = inverse[c]; else continue; if (count == 4) { count = 0; data.writeByte((work[0] << 2) | ((work[1] & 0xFF) >> 4)); filled++; if (work[2] == -1) break; data.writeByte((work[1] << 4) | ((work[2] & 0xFF) >> 2)); filled++; if (work[3] == -1) break; data.writeByte((work[2] << 6) | work[3]); filled++; } } } /** * @private */ public function drain():ByteArray { var result:ByteArray = new ByteArray(); var oldPosition:uint = data.position; data.position = 0; // technically, shouldn't need to set this, but carrying over from previous implementation result.writeBytes(data, 0, data.length); data.position = oldPosition; result.position = 0; filled = 0; return result; } /** * @private */ public function flush():ByteArray { if (count > 0) { var message:String = resourceManager.getString("utils", "partialBlockDropped", [ count ]); throw new Error(message); } return drain(); } /** * Clears all buffers and resets the decoder to its initial state. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function reset():void { data = new ByteArray(); count = 0; filled = 0; } /** * Returns the current buffer as a decoded flash.utils.ByteArray. * Note that calling this method also clears the buffer and resets the * decoder to its initial state. * * @return The decoded flash.utils.ByteArray. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function toByteArray():ByteArray { var result:ByteArray = flush(); reset(); return result; } //-------------------------------------------------------------------------- // // Private Variables // //-------------------------------------------------------------------------- private var count:int = 0; private var data:ByteArray; private var filled:int = 0; private var work:Array = [0, 0, 0, 0]; /** * @private * Used for accessing localized Error messages. */ private var resourceManager:IResourceManager = ResourceManager.getInstance(); private static const ESCAPE_CHAR_CODE:Number = 61; // The '=' char private static const inverse:Array = [ 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 62, 64, 64, 64, 63, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 64, 64, 64, 64, 64, 64, 64, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 64, 64, 64, 64, 64, 64, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64 ]; } }