//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package mx.events { import flash.events.Event; /** * Event class used by OLAPCube to indicate its status. * The CubeEvent class represents event objects that are specific to * the OLAPCube class, such as the event that is dispatched when an * cube is ready to be queried. * * @see mx.olap.OLAPCube * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public class CubeEvent extends Event { //-------------------------------------------------------------------------- // // Class constants // //-------------------------------------------------------------------------- /** * The CubeEvent.QUERY_PROGRESS constant defines the value of the * type property of the event object for a * queryProgress event. * *

The properties of the event object have the following values:

* * * * * * * * * * *
PropertyValue
bubblesfalse
cancelabletrue
currentTargetThe Object that defines the * event listener that handles the event. For example, if you use * myButton.addEventListener() to register an event listener, * myButton is the value of the currentTarget.
descriptionDescription of what is being processed.
progressThe number of elements in the cube * that have been updated.
targetThe Object that dispatched the event; * it is not always the Object listening for the event. * Use the currentTarget property to always access the * Object listening for the event.
totalThe total number of elements in the cube * that need to be udpated.
typeCubeEvent.QUERY_PROGRESS
* * @eventType queryProgress * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static const QUERY_PROGRESS:String = "queryProgress"; /** * The CubeEvent.CUBE_PROGRESS constant defines the value of the * type property of the event object for a * progress event. * *

The properties of the event object have the following values:

* * * * * * * * * * *
PropertyValue
bubblesfalse
cancelabletrue
currentTargetThe Object that defines the * event listener that handles the event. For example, if you use * myButton.addEventListener() to register an event listener, * myButton is the value of the currentTarget.
descriptionDescription of what is being processed.
progressThe number of elements in the cube * that have been updated.
targetThe Object that dispatched the event; * it is not always the Object listening for the event. * Use the currentTarget property to always access the * Object listening for the event.
totalThe total number of elements in the cube * that need to be udpated.
typeCubeEvent.CUBE_PROGRESS
* * @eventType progress * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static const CUBE_PROGRESS:String = "progress"; /** * The CubeEvent.CUBE_COMPLETE constant defines the value of the * type property of the event object for a * complete event. * *

The properties of the event object have the following values:

* * * * * * * * * * *
PropertyValue
bubblesfalse
cancelabletrue
currentTargetThe Object that defines the * event listener that handles the event. For example, if you use * myButton.addEventListener() to register an event listener, * myButton is the value of the currentTarget.
descriptionDescription of what is being processed.
progressThe number of elements in the cube * that have been updated.
targetThe Object that dispatched the event; * it is not always the Object listening for the event. * Use the currentTarget property to always access the * Object listening for the event.
totalThe total number of elements in the cube * that need to be udpated.
typeCubeEvent.CUBE_COMPLETE
* * @eventType queryProgress * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static const CUBE_COMPLETE:String = "complete"; //-------------------------------------------------------------------------- // // Constructor // //-------------------------------------------------------------------------- /** * Constructor. * * @param type The event type; indicates the action that caused the event. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function CubeEvent(type:String) { super(type); } //-------------------------------------------------------------------------- // // Properties // //-------------------------------------------------------------------------- //---------------------------------- // progress //---------------------------------- /** * The number of elements in the cube that have been updated. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public var progress:int; //---------------------------------- // total //---------------------------------- /** * The total number of elements in the cube that need to be udpated. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public var total:int; //---------------------------------- // message //---------------------------------- /** * A description of what is being processed. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public var message:String; } }