//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package textEditBar { import flash.display.Sprite; import mx.core.IIMESupport; import mx.managers.IFocusManagerComponent; public class SpriteWithIME extends Sprite implements IIMESupport, IFocusManagerComponent { private var _imeMode:String; public function SpriteWithIME() { super(); } public function get enableIME():Boolean { return true; } public function get imeMode():String { return _imeMode; } public function set imeMode(value:String):void { _imeMode = value; } public function get focusEnabled():Boolean { return true; } public function set focusEnabled(value:Boolean):void { } // For now! Should be dependent on Configuration.manageTabKey public function get tabFocusEnabled():Boolean { return true; } public function set tabFocusEnabled(value:Boolean):void { } public function get hasFocusableChildren():Boolean { return false; } public function set hasFocusableChildren(value:Boolean):void { } public function get mouseFocusEnabled():Boolean { return false; } /*public function get tabEnabled():Boolean { return false; } public function get tabIndex():int { return 0; }*/ public function setFocus():void { } public function drawFocus(isFocused:Boolean):void { } } }