Provides access to the ChannelSet used by the MessageAgent. The
ChannelSet can be manually constructed and assigned, or it will be
dynamically initialized to use the configured Channels for the
destination for this MessageAgent.
This property can be used as the source for data binding.
Implementation public function get channelSet():ChannelSet public function set channelSet(value:ChannelSet):void
clientId
property
clientId:String [read-only]
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Provides access to the client id for the MessageAgent.
MessageAgents are assigned their client id by the remote destination
and this value is used to route messages from the remote destination to
the proper MessageAgent.
This property can be used as the source for data binding.
Implementation public function get clientId():String
connected
property
connected:Boolean [read-only]
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Indicates whether this MessageAgent is currently connected to its
destination via its ChannelSet. The propertyChange event is dispatched when
this property changes.
This property can be used as the source for data binding.
Implementation public function get connected():Boolean
destination
property
destination:String
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Provides access to the destination for the MessageAgent.
Changing the destination will disconnect the MessageAgent if it is
currently connected.
This property can be used as the source for data binding.
Implementation public function get destination():String public function set destination(value:String):void
Provides access to the request timeout in seconds for sent messages.
If an acknowledgement, response or fault is not received from the
remote destination before the timeout is reached the message is faulted on the client.
A value less than or equal to zero prevents request timeout.
This property can be used as the source for data binding.
Implementation public function get requestTimeout():int public function set requestTimeout(value:int):void
Invoked by a MessageResponder upon receiving a result for a sent
message. Subclasses may override this method if they need to perform
custom acknowledgement processing, but must invoke
super.acknowledge() as well. This method dispatches a
MessageAckEvent.
public function channelConnectHandler(event:ChannelEvent):void
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Handles a CONNECT ChannelEvent. Subclasses that need to perform custom
processing should override this method, and invoke
super.channelConnectHandler().
public function channelDisconnectHandler(event:ChannelEvent):void
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Handles a DISCONNECT ChannelEvent. Subclasses that need to perform
custom processing should override this method, and invoke
super.channelDisconnectHandler().
Invoked by a MessageResponder upon receiving a fault for a sent message.
Subclasses may override this method if they need to perform custom fault
processing, but must invoke super.fault() as well. This
method dispatchs a MessageFaultEvent.
msg:IMessage — The original sent message that caused this fault.
handleAuthenticationFault
()
method
protected function handleAuthenticationFault(errMsg:ErrorMessage, msg:IMessage):void
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Handles the authentication fault on the server. If the authenticated flag is true,
the authentication fault must have been caused by a session expiration on the server.
Set the authenticated state to false and if loginAfterDisconnect flag is enabled,
resend credentials to the server by disconnecting and resending the message again.
msg:IMessage — The message that caused the fault and should be resent once we have
disconnected/connected causing re-authentication.
hasPendingRequestForMessage
()
method
public function hasPendingRequestForMessage(msg:IMessage):Boolean
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Returns true if there are any pending requests for the passed in message.
This method should be overriden by subclasses
Parameters
msg:IMessage — The message for which the existence of pending requests is checked.
Returns
Boolean — Returns true if there are any pending requests for the
passed in message.
initChannelSet
()
method
protected function initChannelSet(message:IMessage):void
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Used to automatically initialize the channelSet property for the
MessageAgent before it connects for the first time.
Subtypes may override to perform custom initialization.
Parameters
message:IMessage — The message that needs to be sent.
initialized
()
method
public function initialized(document:Object, id:String):void
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Called after the implementing object has been created
and all properties specified on the tag have been assigned.
Parameters
document:Object — MXML document that created this object.
id:String — id used by the document to refer to this object.
If the object is a deep property on the document, id is null.
internalSend
()
method
protected function internalSend(message:IMessage, waitForClientId:Boolean = true):void
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Sends a Message from the MessageAgent to its destination using the
agent's ChannelSet. MessageAgent subclasses must use this method to
send their messages.
waitForClientId:Boolean (default = true) — If true the message may be queued until a clientId has been
assigned to the agent. In general this is the desired behavior.
For special behavior (automatic reconnect and resubscribe) the
agent may pass false to override the default queuing behavior.
Logs the MessageAgent out from its remote destination.
Logging out of a destination applies to everything connected using the same ChannelSet
as specified in the server configuration. For example, if several DataService components
are connected over an RTMP channel and logout() is invoked on one of them,
all other client components that are connected using the same ChannelSet are also logged out.
Note: Adobe recommends that you use the mx.messaging.ChannelSet.logout() method
rather than this method.
This function should be overriden by sublasses to implement reauthentication due to
server session time-out behavior specific to them. In general, it should follow disconnect,
connect, resend message pattern.
Parameters
msg:IMessage — The message that caused the fault and should be resent once we have
disconnected/connected causing reauthentication.
setCredentials
()
method
public function setCredentials(username:String, password:String, charset:String = null):void
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Sets the credentials that the MessageAgent uses to authenticate to
destinations.
The credentials are applied to all services connected over the same ChannelSet.
Parameters
username:String — The username.
password:String — The password.
charset:String (default = null) — The character set encoding to use while encoding the
credentials. The default is null, which implies the legacy charset of
ISO-Latin-1. The only other supported charset is "UTF-8".
Throws
flash.errors:IllegalOperationError — in two situations; if credentials
have already been set and an authentication is in progress with the remote
detination, or if authenticated and the credentials specified don't match
the currently authenticated credentials.
setRemoteCredentials
()
method
public function setRemoteCredentials(username:String, password:String, charset:String = null):void
Language Version :
ActionScript 3.0
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Sets the remote credentials that will be passed through to the remote destination
for authenticating to secondary systems.
Parameters
username:String — The username.
password:String — The password.
charset:String (default = null) — The character set encoding to use while encoding the
remote credentials. The default is null, which implies the legacy
charset of ISO-Latin-1. The only other currently supported option is
"UTF-8".
Dispatched when an acknowledge message is received for a sent message.
The ACKNOWLEDGE event type; dispatched upon receipt of an acknowledgement.
The value of this constant is "acknowledge".
The properties of the event object have the following values:
Property
Value
acknowledgeMessage
Utility property to get
the message property from MessageEvent as an AcknowledgeMessage.
bubbles
false
cancelable
false
currentTarget
The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget.
correlate
The original Message correlated with
this acknowledgement.
message
The Message associated with this event.
target
The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.
Dispatched when the underlying Channel the MessageAgent is using connects.
The CONNECT event type; indicates that the Channel connected to its
endpoint.
The value of this constant is "channelConnect".
The properties of the event object have the following values:
Property
Value
bubbles
false
cancelable
false
channel
The channel that generated this event.
currentTarget
The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget.
target
The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.
reconnecting
Indicates whether the channel
that generated this event is reconnecting.
rejected
Indicates whether the channel that
generated this event was rejected. This would be true in the event that
the channel has been disconnected due to inactivity and should not attempt to
failover or connect on an alternate channel.
Dispatched when the underlying Channel the MessageAgent is using disconnects.
The DISCONNECT event type; indicates that the Channel disconnected from its
endpoint.
The value of this constant is "channelDisconnect".
The properties of the event object have the following values:
Property
Value
bubbles
false
cancelable
false
channel
The channel that generated this event.
currentTarget
The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget.
target
The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.
reconnecting
Indicates whether the channel
that generated this event is reconnecting.
rejected
Indicates whether the channel that
generated this event was rejected. This would be true in the event that
the channel has been disconnected due to inactivity and should not attempt to
failover or connect on an alternate channel.
Dispatched when the underlying Channel the MessageAgent is using faults.
The FAULT event type; indicates that the Channel faulted.
The value of this constant is "channelFault".
The properties of the event object have the following values:
Property
Value
bubbles
false
cancelable
false
channel
The Channel that generated this event.
currentTarget
The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget.
faultCode
Provides destination-specific
details of the failure.
faultDetail
Provides access to the
destination-specific reason for the failure.
faultString
Provides access to the underlying
reason for the failure if the channel did not raise the failure itself.
reconnecting
Indicates whether the channel
that generated this event is reconnecting.
rootCause
Provides access to the underlying reason
for the failure if the channel did not raise the failure itself.
target
The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.
The FAULT event type; dispatched for a message fault.
The value of this constant is "fault".
The properties of the event object have the following values:
Property
Value
bubbles
false
cancelable
false
currentTarget
The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget.
faultCode
Provides destination-specific
details of the failure.
faultDetail
Provides access to the
destination-specific reason for the failure.
faultString
Provides access to the underlying
reason for the failure if the channel did not raise the failure itself.
message
The ErrorMessage for this event.
rootCause
Provides access to the underlying reason
for the failure, if one exists.
target
The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.
Dispatched when the connected property of the MessageAgent changes.
Also dispatched when the subscribed of a Consumer changes.
The PropertyChangeEvent.PROPERTY_CHANGE constant defines the value of the
type property of the event object for a PropertyChange event.
The properties of the event object have the following values:
Property
Value
bubbles
Determined by the constructor; defaults to false.
cancelable
Determined by the constructor; defaults to false.
kind
The kind of change; PropertyChangeEventKind.UPDATE
or PropertyChangeEventKind.DELETE.
oldValue
The original property value.
newValue
The new property value, if any.
property
The property that changed.
source
The object that contains the property that changed.
currentTarget
The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget.
target
The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.