////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.events
{
import flash.events.Event;
/**
* Represents event objects that are dispatched when a Flex component moves.
*
* @see mx.core.UIComponent
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public class MoveEvent extends Event
{
include "../core/Version.as";
//--------------------------------------------------------------------------
//
// Class constants
//
//--------------------------------------------------------------------------
/**
* The MoveEvent.MOVE
constant defines the value of the
* type
property of the event object for a move
event.
*
*
The properties of the event object have the following values:
*Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
* event listener that handles the event. For example, if you use
* myButton.addEventListener() to register an event listener,
* myButton is the value of the currentTarget . |
oldX | The previous x coordinate of the object, in pixels. |
oldY | The previous y coordinate of the object, in pixels. |
target | The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the currentTarget property to always access the
* Object listening for the event. |
x
coordinate of the object, in pixels.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public var oldX:Number;
//----------------------------------
// oldY
//----------------------------------
/**
* The previous y
coordinate of the object, in pixels.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public var oldY:Number;
//--------------------------------------------------------------------------
//
// Overridden methods: Event
//
//--------------------------------------------------------------------------
/**
* @private
*/
override public function clone():Event
{
return new MoveEvent(type, bubbles, cancelable, oldX, oldY);
}
}
}