//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package mx.utils { [ExcludeClass] /** * @private * BitFlagUtil is a framework internal class to help manipulate * bit flags for the purpose of storing booleans effeciently in * one integer. */ public class BitFlagUtil { public function BitFlagUtil() { super(); } /** * Returns true if all of the flags specified by flagMask are set. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static function isSet(flags:uint, flagMask:uint):Boolean { return flagMask == (flags & flagMask); } /** * Sets the flags specified by flagMask according to value. * Returns the new bitflag. * flagMask can be a combination of multiple flags. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static function update(flags:uint, flagMask:uint, value:Boolean):uint { if (value) { if ((flags & flagMask) == flagMask) return flags; // Nothing to change // Don't use ^ since flagMask could be a combination of multiple flags flags |= flagMask; } else { if ((flags & flagMask) == 0) return flags; // Nothing to change // Don't use ^ since flagMask could be a combination of multiple flags flags &= ~flagMask; } return flags; } } }