//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package mx.utils { import flash.utils.ByteArray; /** * A utility class to encode a String or ByteArray as a Base64 encoded String. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public class Base64Encoder { //-------------------------------------------------------------------------- // // Static Class Variables // //-------------------------------------------------------------------------- /** * Constant definition for the string "UTF-8". * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static const CHARSET_UTF_8:String = "UTF-8"; /** * The character codepoint to be inserted into the encoded output to * denote a new line if insertNewLines is true. * * The default is 10 to represent the line feed \n. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static var newLine:int = 10; //-------------------------------------------------------------------------- // // Constructor // //-------------------------------------------------------------------------- /** * Constructor. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function Base64Encoder() { super(); reset(); } //-------------------------------------------------------------------------- // // Variables // //-------------------------------------------------------------------------- /** * A Boolean flag to control whether the sequence of characters specified * for Base64Encoder.newLine are inserted every 76 characters * to wrap the encoded output. * * The default is true. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public var insertNewLines:Boolean = true; //-------------------------------------------------------------------------- // // Public Methods // //-------------------------------------------------------------------------- /** * @private */ public function drain():String { var result:String = ""; for (var i:uint = 0; i < _buffers.length; i++) { var buffer:Array = _buffers[i] as Array; result += String.fromCharCode.apply(null, buffer); } _buffers = []; _buffers.push([]); return result; } /** * Encodes the characters of a String in Base64 and adds the result to * an internal buffer. Strings must be in ASCII format. * *

Subsequent calls to this method add on to the * internal buffer. After all data have been encoded, call * toString() to obtain a Base64 encoded String.

* * @param data The String to encode. * @param offset The character position from which to start encoding. * @param length The number of characters to encode from the offset. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function encode(data:String, offset:uint=0, length:uint=0):void { if (length == 0) length = data.length; var currentIndex:uint = offset; var endIndex:uint = offset + length; if (endIndex > data.length) endIndex = data.length; while (currentIndex < endIndex) { _work[_count] = data.charCodeAt(currentIndex); _count++; if (_count == _work.length || endIndex - currentIndex == 1) { encodeBlock(); _count = 0; _work[0] = 0; _work[1] = 0; _work[2] = 0; } currentIndex++; } } /** * Encodes the UTF-8 bytes of a String in Base64 and adds the result to an * internal buffer. The UTF-8 information does not contain a length prefix. * Subsequent calls to this method add on to the internal buffer. After all * data have been encoded, call toString() to obtain a Base64 * encoded String. * * @param data The String to encode. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function encodeUTFBytes(data:String):void { var bytes:ByteArray = new ByteArray(); bytes.writeUTFBytes(data); bytes.position = 0; encodeBytes(bytes); } /** * Encodes a ByteArray in Base64 and adds the result to an internal buffer. * Subsequent calls to this method add on to the internal buffer. After all * data have been encoded, call toString() to obtain a * Base64 encoded String. * * @param data The ByteArray to encode. * @param offset The index from which to start encoding. * @param length The number of bytes to encode from the offset. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function encodeBytes(data:ByteArray, offset:uint=0, length:uint=0):void { if (length == 0) length = data.length; var oldPosition:uint = data.position; data.position = offset; var currentIndex:uint = offset; var endIndex:uint = offset + length; if (endIndex > data.length) endIndex = data.length; while (currentIndex < endIndex) { _work[_count] = data[currentIndex]; _count++; if (_count == _work.length || endIndex - currentIndex == 1) { encodeBlock(); _count = 0; _work[0] = 0; _work[1] = 0; _work[2] = 0; } currentIndex++; } data.position = oldPosition; } /** * @private */ public function flush():String { if (_count > 0) encodeBlock(); var result:String = drain(); reset(); return result; } /** * Clears all buffers and resets the encoder to its initial state. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function reset():void { _buffers = []; _buffers.push([]); _count = 0; _line = 0; _work[0] = 0; _work[1] = 0; _work[2] = 0; } /** * Returns the current buffer as a Base64 encoded String. Note that * calling this method also clears the buffer and resets the * encoder to its initial state. * * @return The Base64 encoded String. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function toString():String { return flush(); } //-------------------------------------------------------------------------- // // Private Methods // //-------------------------------------------------------------------------- /** * @private */ private function encodeBlock():void { var currentBuffer:Array = _buffers[_buffers.length - 1] as Array; if (currentBuffer.length >= MAX_BUFFER_SIZE) { currentBuffer = []; _buffers.push(currentBuffer); } currentBuffer.push(ALPHABET_CHAR_CODES[(_work[0] & 0xFF) >> 2]); currentBuffer.push(ALPHABET_CHAR_CODES[((_work[0] & 0x03) << 4) | ((_work[1] & 0xF0) >> 4)]); if (_count > 1) currentBuffer.push(ALPHABET_CHAR_CODES[((_work[1] & 0x0F) << 2) | ((_work[2] & 0xC0) >> 6) ]); else currentBuffer.push(ESCAPE_CHAR_CODE); if (_count > 2) currentBuffer.push(ALPHABET_CHAR_CODES[_work[2] & 0x3F]); else currentBuffer.push(ESCAPE_CHAR_CODE); if (insertNewLines) { if ((_line += 4) == 76) { currentBuffer.push(newLine); _line = 0; } } } //-------------------------------------------------------------------------- // // Private Variables // //-------------------------------------------------------------------------- /** * An Array of buffer Arrays. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ private var _buffers:Array; private var _count:uint; private var _line:uint; private var _work:Array = [ 0, 0, 0 ]; /** * This value represents a safe number of characters (i.e. arguments) that * can be passed to String.fromCharCode.apply() without exceeding the AVM+ * stack limit. * * @private */ public static const MAX_BUFFER_SIZE:uint = 32767; private static const ESCAPE_CHAR_CODE:Number = 61; // The '=' char /* 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/' */ private static const ALPHABET_CHAR_CODES:Array = [ 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 43, 47 ]; } }