//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package mx.events { import flash.events.Event; import mx.effects.IEffectInstance; /** * Represents event objects that are specific to Flex effects. * Flex effects dispatch the following types of events: * * * @see mx.effects.Effect * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public class EffectEvent extends Event { include "../core/Version.as"; //-------------------------------------------------------------------------- // // Class constants // //-------------------------------------------------------------------------- /** * The EffectEvent.EFFECT_END constant defines the value of the * type property of the event object for an * effectEnd event. * *

The properties of the event object have the following values:

* * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse
currentTargetThe Object that defines the * event listener that handles the event. For example, if you use * myButton.addEventListener() to register an event listener, * myButton is the value of the currentTarget.
effectInstanceThe effect instance object * for the event.
targetThe Object that dispatched the event; * it is not always the Object listening for the event. * Use the currentTarget property to always access the * Object listening for the event.
* * @see mx.effects.Effect * * @eventType effectEnd * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static const EFFECT_END:String = "effectEnd"; /** * The EffectEvent.EFFECT_STOP constant defines the value of the * type property of the event object for an * effectStop event. * *

The properties of the event object have the following values:

* * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse
currentTargetThe Object that defines the * event listener that handles the event. For example, if you use * myButton.addEventListener() to register an event listener, * myButton is the value of the currentTarget.
effectInstanceThe effect instance object * for the event.
targetThe Object that dispatched the event; * it is not always the Object listening for the event. * Use the currentTarget property to always access the * Object listening for the event.
* * @see mx.effects.Effect * * @eventType effectStop * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static const EFFECT_STOP:String = "effectStop"; /** * The EffectEvent.EFFECT_START constant defines the value of the * type property of the event object for an * effectStart event. * *

The properties of the event object have the following values:

* * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse
currentTargetThe Object that defines the * event listener that handles the event. For example, if you use * myButton.addEventListener() to register an event listener, * myButton is the value of the currentTarget.
effectInstanceThe effect instance object * for the event.
targetThe Object that dispatched the event; * it is not always the Object listening for the event. * Use the currentTarget property to always access the * Object listening for the event.
* * @see mx.effects.Effect * * @eventType effectStart * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static const EFFECT_START:String = "effectStart"; /** * The EffectEvent.EFFECT_REPEAT constant defines the value of the * type property of the event object for an * effectRepeat event. * *

The properties of the event object have the following values:

* * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse
currentTargetThe Object that defines the * event listener that handles the event. For example, if you use * myButton.addEventListener() to register an event listener, * myButton is the value of the currentTarget.
effectInstanceThe effect instance object * for the event.
targetThe Object that dispatched the event; * it is not always the Object listening for the event. * Use the currentTarget property to always access the * Object listening for the event.
* * @see mx.effects.Effect * * @eventType effectRepeat * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static const EFFECT_REPEAT:String = "effectRepeat"; /** * The EffectEvent.EFFECT_UPDATE constant defines the value of the * type property of the event object for an * effectUpdate event. * *

The properties of the event object have the following values:

* * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse
currentTargetThe Object that defines the * event listener that handles the event. For example, if you use * myButton.addEventListener() to register an event listener, * myButton is the value of the currentTarget.
effectInstanceThe effect instance object * for the event.
targetThe Object that dispatched the event; * it is not always the Object listening for the event. * Use the currentTarget property to always access the * Object listening for the event.
* * @see mx.effects.Effect * * @eventType effectUpdate * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static const EFFECT_UPDATE:String = "effectUpdate"; //-------------------------------------------------------------------------- // // Constructor // //-------------------------------------------------------------------------- /** * Constructor. * * @param eventType The event type; indicates the action that caused the event. * * @param bubbles Specifies whether the event can bubble up the * display list hierarchy. * * @param cancelable Specifies whether the behavior associated with the event can be prevented. * * @param effectInstance The effect instance that triggered the event. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function EffectEvent(eventType:String, bubbles:Boolean = false, cancelable:Boolean = false, effectInstance:IEffectInstance = null) { super(eventType, bubbles, cancelable); this.effectInstance = effectInstance; } //-------------------------------------------------------------------------- // // Properties // //-------------------------------------------------------------------------- //---------------------------------- // effectInstance //---------------------------------- /** * The effect instance object for the event. * You can use this property to access the properties of the effect * instance object from within your event listener. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public var effectInstance:IEffectInstance; //-------------------------------------------------------------------------- // // Overridden methods: Event // //-------------------------------------------------------------------------- /** * @private */ override public function clone():Event { return new EffectEvent(type, bubbles, cancelable, effectInstance); } } }