//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package mx.core { import mx.core.FlexSimpleButton; /** * ButtonAsset is a subclass of the flash.display.SimpleButton class * which represents button symbols that you embed in a Flex * application from a SWF file produced by Flash. * It implements the IFlexDisplayObject interface, which makes it * possible for a SimpleButtonAsset to be displayed in an Image control, * or to be used as a container background or a component skin. * *

This class is included in Flex for completeness, so that any kind * of symbol in a SWF file produced by Flash can be embedded * in a Flex application. * However, Flex applications do not typically use embedded SimpleButtons. * Refer to more commonly-used asset classes such as BitmapAsset * for more information about how embedded assets work in Flex.

* * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public class ButtonAsset extends FlexSimpleButton implements IFlexAsset, IFlexDisplayObject { include "../core/Version.as"; //-------------------------------------------------------------------------- // // Constructor // //-------------------------------------------------------------------------- /** * Constructor. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function ButtonAsset() { super(); // Remember initial size as our measured size. _measuredWidth = width; _measuredHeight = height; } //-------------------------------------------------------------------------- // // Properties // //-------------------------------------------------------------------------- //---------------------------------- // measuredHeight //---------------------------------- /** * @private * Storage for the measuredWidth property. */ private var _measuredHeight:Number; /** * @inheritDoc * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function get measuredHeight():Number { return _measuredHeight; } //---------------------------------- // measuredWidth //---------------------------------- /** * @private * Storage for the measuredWidth property. */ private var _measuredWidth:Number; /** * @inheritDoc * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function get measuredWidth():Number { return _measuredWidth; } //-------------------------------------------------------------------------- // // Methods // //-------------------------------------------------------------------------- /** * @inheritDoc * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function move(x:Number, y:Number):void { this.x = x; this.y = y; } /** * @inheritDoc * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function setActualSize(newWidth:Number, newHeight:Number):void { width = newWidth; height = newHeight; } } }