//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package mx.automation.delegates.containers { import flash.display.DisplayObject; import flash.events.Event; import mx.automation.Automation; import mx.automation.IAutomationObject; import mx.core.WindowedApplication; import mx.core.mx_internal; import mx.events.WindowExistenceEvent; import mx.automation.IAutomationObjectHelper; use namespace mx_internal; [Mixin] /** * * Defines the methods and properties required to perform instrumentation for the * Canvas class. * * @see mx.containers.Canvas * * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 4 */ public class WindowedApplicationAutomationImpl extends ApplicationAutomationImpl { //-------------------------------------------------------------------------- // // Class methods // //-------------------------------------------------------------------------- /** * Registers the delegate class for a component class with automation manager. * * @param root The SystemManger of the application. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 4 */ public static function init(root:DisplayObject):void { Automation.registerDelegateClass(WindowedApplication, WindowedApplicationAutomationImpl); } //-------------------------------------------------------------------------- // // Constructor // //-------------------------------------------------------------------------- /** * Constructor. * @param obj Canvas object to be automated. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 4 */ public function WindowedApplicationAutomationImpl(obj:WindowedApplication) { super(obj); obj.showInAutomationHierarchy = true; //if(obj.menu != null) // a menu already exists for this windowedApplication // menuChangeHandler(null); obj.addEventListener(WindowExistenceEvent.WINDOW_CREATE,newWindowHandler); obj.addEventListener(WindowExistenceEvent.WINDOW_CREATING,newWindowCreatingHandler); obj.addEventListener("menuChanged", menuChangeHandler); recordClick = true; } /** * @private */ private function menuChangeHandler(event:Event):void { Automation.automationManager2.registerNewFlexNativeMenu(windowedApplication.menu, windowedApplication.systemManager as DisplayObject); } /** * @private */ private function newWindowHandler(event:WindowExistenceEvent):void { newIncompleteWindowCount --; Automation.automationManager2.registerNewWindow(event.window as DisplayObject); } /** * @private */ private var newIncompleteWindowCount:int = 0; /** * @private */ private function newWindowCreatingHandler(event:WindowExistenceEvent):void { var help:IAutomationObjectHelper = Automation.automationObjectHelper; newIncompleteWindowCount ++; help.addSynchronization(function():Boolean { return newIncompleteWindowCount==0; }); } /** * @private */ public function get windowedApplication():WindowedApplication { return uiComponent as WindowedApplication; } /** * @private */ override public function get numAutomationChildren():int { //FlexNativeMenu can also be child of WindowedApplication. //So this is added if it exists. We are doing this only for Window and //WindowedApplication because at present we receive menuChanged //event only on these 2 controls if a FlexNativeMenu is there var count:int = super.numAutomationChildren; if (windowedApplication.menu) return(count + 1); else return count; } override public function getAutomationChildAt(index:int):IAutomationObject { //FlexNativeMenu can also be child of WindowedApplication. //So if it exists, it is considered to be the first child. // We are doing this only for Window and //WindowedApplication because at present we receive menuChanged //event only on these 2 controls if a FlexNativeMenu is there if (windowedApplication.menu) { if (index == 0) return windowedApplication.menu as IAutomationObject; index = index - 1; } return super.getAutomationChildAt(index); } /** * @private */ override public function getAutomationChildren():Array { var childList:Array = new Array(); // add the menu as the first element if(windowedApplication.menu) childList.push(windowedApplication.menu as IAutomationObject); var tempList:Array = super.getAutomationChildren(); if (tempList) { var n:int = tempList.length; for(var i:int=0; i