/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ kernel Float2x2 < namespace : "testing"; vendor : "Apache"; version : 1; description : "Float2x2 with default."; > { input image4 src; output pixel4 dst; parameter float2x2 allFloats < minValue:float2x2(0,0,0,0); maxValue:float2x2(1,1,1,1); defaultValue:float2x2(0,0,0,0); >; void evaluatePixel() { float2 pos = outCoord(); float x = pos.x; float y = pos.y; int4 box1bounds; int4 box2bounds; int4 box3bounds; int4 box4bounds; box1bounds.x = 0; //minX box1bounds.y = 50; //maxX box1bounds.z = 0; //minY box1bounds.w = 50; //maxY box2bounds.x = 51; //minX box2bounds.y = 100; //maxX box2bounds.z = 0; //minY box2bounds.w = 50; //maxY box3bounds.x = 0; //minX box3bounds.y = 50; //maxX box3bounds.z = 51; //minY box3bounds.w = 1000; //maxY box4bounds.x = 51; //minX box4bounds.y = 100; //maxX box4bounds.z = 51; //minY box4bounds.w = 100; //maxY if(x >= float(box1bounds.x) && x <= float(box1bounds.y) && y >= float(box1bounds.z) && y <= float(box1bounds.w)){ dst.r = allFloats[0][0]; }else if(x >= float(box2bounds.x) && x <= float(box2bounds.y) && y >= float(box2bounds.z) && y <= float(box2bounds.w)){ dst.r = allFloats[0][1]; }else if(x >= float(box3bounds.x) && x <= float(box3bounds.y) && y >= float(box3bounds.z) && y <= float(box3bounds.w)){ dst.r = allFloats[1][0]; }else if(x >= float(box4bounds.x) && x <= float(box4bounds.y) && y >= float(box4bounds.z) && y <= float(box4bounds.w)){ dst.r = allFloats[1][1]; }else{ dst.r = float(0); } dst.g = float(0); dst.b = float(0); dst.a = sampleNearest(src, outCoord()).a; } }