//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package { import flash.utils.*; import mx.controls.Image; import mx.preloaders.*; import flash.events.*; import flash.net.URLRequest; public class SparkDelayedProgressBar extends mx.preloaders.SparkDownloadProgressBar { public function SparkDelayedProgressBar() { super(); } private var displayTime:int; override public function initialize():void { super.initialize(); backgroundColor= 0xCCCCCC; } override protected function setInitProgress(completed:Number, total:Number):void { super.setInitProgress(completed, total); displayTime = getTimer(); } override protected function showDisplayForDownloading(elapsedTime:int, event:ProgressEvent):Boolean { return true; } override protected function initCompleteHandler(event:Event):void { //This makes the DownloadProgressBar stay up for at least 1 second for testing purposes var minDisplayTime:Number = 1500; var elapsedTime:int = getTimer() - displayTime; if (elapsedTime < minDisplayTime) { var timer:Timer = new Timer(minDisplayTime - elapsedTime, 1); timer.addEventListener(TimerEvent.TIMER, timerHandler); timer.start(); } else { timerHandler(); } } private function timerHandler(event:Event = null):void { dispatchEvent(new Event(Event.COMPLETE)); } } }