//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package mx.events { import flash.events.Event; import flash.events.ProgressEvent; /** * The ResourceEvent class represents an Event object that is dispatched * when the ResourceManager loads the resource bundles in a resource module * by calling the loadResourceModule() method. * * @see mx.resources.ResourceManager * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public class ResourceEvent extends ProgressEvent { include "../core/Version.as"; //-------------------------------------------------------------------------- // // Class constants // //-------------------------------------------------------------------------- /** * Dispatched when the resource module SWF file has finished loading. * The ResourceEvent.COMPLETE constant defines the value of the * type property of the event object for a complete event. * *

The properties of the event object have the following values:

* * * * * * * *
PropertyValue
bubblesfalse
cancelablefalse
currentTargetThe object that defines the * event listener that handles the event. For example, if you use * myButton.addEventListener() to register an event listener, * myButton is the value of currentTarget.
errorTextEmpty
targetThe object that dispatched the event; * it is not always the object listening for the event. * Use the currentTarget property to always access the * object that listens for the event.
* * @eventType complete * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static const COMPLETE:String = "complete"; /** * Dispatched when there is an error loading the resource module SWF file. * The ResourceEvent.ERROR constant defines the value of the * type property of the event object for a error event. * *

The properties of the event object have the following values:

* * * * * * * * An error message. * *
PropertyValue
bubblesfalse
bytesLoadedEmpty
bytesTotalEmpty
cancelablefalse
currentTargetThe object that defines the * event listener that handles the event. For example, if you use the * myButton.addEventListener() method to register an event listener, * myButton is the value of currentTarget.
errorText
targetThe object that dispatched the event; * it is not always the object that is listening for the event. * Use the currentTarget property to always access the * object that listens for the event.
* * @eventType error * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static const ERROR:String = "error"; /** * Dispatched when the resource module SWF file is loading. * The ResourceEvent.PROGRESS constant defines the value of the * type property of the event object for a progress event. * *

The properties of the event object have the following values:

* * * * * * * * Empty * *
PropertyValue
bubblesfalse
bytesLoadedThe number of bytes loaded.
bytesTotalThe total number of bytes to load.
cancelablefalse
currentTargetThe object that defines the * event listener that handles the event. For example, if you use the * myButton.addEventListener() method to register an event listener, * myButton is the value of currentTarget.
errorText
targetThe object that dispatched the event; * it is not always the object that listens for the event. * Use the currentTarget property to always access the * object that is listening for the event.
* * @eventType progress * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static const PROGRESS:String = "progress"; //-------------------------------------------------------------------------- // // Constructor // //-------------------------------------------------------------------------- /** * Constructor. * * @param type The value of the type property of the event object. Possible values are: * * * @param bubbles Determines whether the Event object * participates in the bubbling stage of the event flow. * * @param cancelable Determines whether the Event object can be cancelled. * * @param bytesLoaded The number of bytes loaded * at the time the listener processes the event. * * @param bytesTotal The total number of bytes * that will ultimately be loaded if the loading process succeeds. * * @param errorText The error message of the error * when type is ResourceEvent.ERROR. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function ResourceEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, bytesLoaded:uint = 0, bytesTotal:uint = 0, errorText:String = null) { super(type, bubbles, cancelable, bytesLoaded, bytesTotal); this.errorText = errorText; } //-------------------------------------------------------------------------- // // Properties // //-------------------------------------------------------------------------- //---------------------------------- // errorText //---------------------------------- /** * The error message if the type is ERROR; * otherwise, it is null. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public var errorText:String; //-------------------------------------------------------------------------- // // Overridden properties: Event // //-------------------------------------------------------------------------- /** * @private */ override public function clone():Event { return new ResourceEvent(type, bubbles, cancelable, bytesLoaded, bytesTotal, errorText); } } }