//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package mx.effects.easing { /** * The Bounce class defines three easing functions to implement * bounce motion with Flex effect classes. * * For more information, see http://www.robertpenner.com/profmx. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public class Bounce { include "../../core/Version.as"; //-------------------------------------------------------------------------- // // Class methods // //-------------------------------------------------------------------------- /** * The easeOut() method starts the bounce motion fast, * and then decelerates motion as it executes. * * @param t Specifies time. * * @param b Specifies the initial position of a component. * * @param c Specifies the total change in position of the component. * * @param d Specifies the duration of the effect, in milliseconds. * * @return Number corresponding to the position of the component. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static function easeOut(t:Number, b:Number, c:Number, d:Number):Number { if ((t /= d) < (1 / 2.75)) return c * (7.5625 * t * t) + b; else if (t < (2 / 2.75)) return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b; else if (t < (2.5 / 2.75)) return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b; else return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b; } /** * The easeIn() method starts the bounce motion slowly, * and then accelerates motion as it executes. * * @param t Specifies time. * * @param b Specifies the initial position of a component. * * @param c Specifies the total change in position of the component. * * @param d Specifies the duration of the effect, in milliseconds. * * @return Number corresponding to the position of the component. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static function easeIn(t:Number, b:Number, c:Number, d:Number):Number { return c - easeOut(d - t, 0, c, d) + b; } /** * The easeInOut() method combines the motion * of the easeIn() and easeOut() methods * to start the bounce motion slowly, accelerate motion, then decelerate. * * @param t Specifies time. * * @param b Specifies the initial position of a component. * * @param c Specifies the total change in position of the component. * * @param d Specifies the duration of the effect, in milliseconds. * * @return Number corresponding to the position of the component. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static function easeInOut(t:Number, b:Number, c:Number, d:Number):Number { if (t < d/2) return easeIn(t * 2, 0, c, d) * 0.5 + b; else return easeOut(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b; } } }