//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package mx.effects { import mx.effects.effectClasses.ParallelInstance; /** * The Parallel effect plays multiple child effects at the same time. * *

You can create a Paralell effect in MXML, * as the following example shows:

* *
 *  <mx:Parallel id="WipeRightUp">
 *    <mx:children>
 *      <mx:WipeRight duration="1000"/>
 *      <mx:WipeUp duration="1000"/>
 *    </mx:children>
 *  </mx:Parallel>
 *  
 *  <mx:VBox id="myBox" hideEffect="{WipeRightUp}" >
 *    <mx:TextArea id="aTextArea" text="hello"/>
 *  </mx:VBox>
 *  
* *

Notice that the <mx:children> tag is optional.

* *

Starting a Parallel effect in ActionScript is usually * a five-step process:

* *
    *
  1. Create instances of the effect objects to be composited together; * for example: *
    myFadeEffect = new mx.effects.Fade(target);
  2. *
  3. Set properties, such as duration, on the individual effect objects.
  4. *
  5. Create an instance of the Parallel effect object; * for example: *
    myParallelEffect = new mx.effects.Parallel();
  6. *
  7. Call the addChild() method for each of the effect objects; * for example: *
    myParallelEffect.addChild(myFadeEffect);
  8. *
  9. Invoke the Parallel effect's play() method; * for example: *
    myParallelEffect.play();
  10. *
* * @mxml * *

The <mx:Parallel> tag * inherits all of the tag attributes of its superclass, * and adds the following tag attributes:

* *
 *  <mx:Parallel id="identifier">
 *    <mx:children>
 *      <!-- Specify child effect tags --> 
 *    </mx:children>
 *  </mx:Parallel>
 *  
* * @see mx.effects.effectClasses.ParallelInstance * * @includeExample examples/ParallelEffectExample.mxml * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public class Parallel extends CompositeEffect { include "../core/Version.as"; //-------------------------------------------------------------------------- // // Constructor // //-------------------------------------------------------------------------- /** * Constructor. * * @param target This argument is ignored for Parallel effects. * It is included only for consistency with other types of effects. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function Parallel(target:Object = null) { super(target); instanceClass = ParallelInstance; } /** * @inheritDoc * * Parallel calculates this number to be the duration of each * child effect played at the same time, so the compositeDuration * will be equal to the duration of the child effect with the * longest duration (including the startDelay and repetition data * of that effect). * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ override public function get compositeDuration():Number { var parallelDuration:Number = 0; for (var i:int = 0; i < children.length; ++i) { var childDuration:Number; var child:Effect = Effect(children[i]); if (child is CompositeEffect) childDuration = CompositeEffect(child).compositeDuration; else childDuration = child.duration; childDuration = childDuration * child.repeatCount + (child.repeatDelay * (child.repeatCount - 1)) + child.startDelay; parallelDuration = Math.max(parallelDuration, childDuration); } return parallelDuration; } } }