//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package mx.core { import flash.display.InteractiveObject; import flash.geom.Matrix; import mx.managers.ILayoutManager; use namespace mx_internal; /** * @private */ public class UIComponentGlobals { /** * @private * A reference to the sole instance of the LayoutManager * used by all components. * *
This property is set in the constructor of the Application class. * If you need to override or replace LayoutManager, * set UIComponent.layoutManager in your application's constructor * after calling super().
*/ mx_internal static var layoutManager:ILayoutManager; /** * @private * When this variable is non-zero, no methods queued * by thecallLater()
method get invoked.
* This is used to allow short effects to play without interruption.
* This counter is incremented by suspendBackgroundProcessing(),
* decremented by resumeBackgroundProcessing(), and checked by
* callLaterDispatcher().
*/
mx_internal static var callLaterSuspendCount:int = 0;
/**
* @private
* There is a bug (139390) where setting focus from within callLaterDispatcher
* screws up the ActiveX player. We defer focus until enterframe.
*/
mx_internal static var callLaterDispatcherCount:int = 0;
/**
* @private
* There is a bug (139390) where setting focus from within callLaterDispatcher
* screws up the ActiveX player. We defer focus until enterframe.
*/
mx_internal static var nextFocusObject:InteractiveObject;
/**
* @private
* This single Matrix is used to pass information from the
* horizontalGradientMatrix() or verticalGradientMatrix()
* utility methods to the drawRoundRect() method.
* Each call to horizontalGradientMatrix() or verticalGradientMatrix()
* simply calls createGradientBox() to stuff this Matrix with new values.
* We can keep restuffing the same Matrix object because these utility
* methods are only used inside a call to drawRoundRect()
* and the Matrix isn't needed after drawRoundRect() returns.
*/
mx_internal static var tempMatrix:Matrix = new Matrix();
/**
* @private
* A global flag that can be read by any component to determine
* whether it is currently executing in the context of a design
* tool such as Flash Builder's design view. Most components will
* never need to check this flag, but if a component needs to
* have different behavior at design time than at runtime, then it
* can check this flag.
*/
mx_internal static var designTime:Boolean = false;
/**
* A global flag that can be read by any component to determine
* whether it is currently executing in the context of a design
* tool such as Flash Builder's design view. Most components will
* never need to check this flag, but if a component needs to
* have different behavior at design time than at runtime, then it
* can check this flag.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static function get designMode():Boolean
{
return designTime;
}
/**
* @private
*/
public static function set designMode(value:Boolean):void
{
designTime = value;
}
/**
* @private
*/
private static var _catchCallLaterExceptions:Boolean = false;
/**
* A global flag that can is used to catch unhandled exceptions
* during execution of methods executed via callLater
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static function get catchCallLaterExceptions():Boolean
{
return _catchCallLaterExceptions;
}
/**
* @private
*/
public static function set catchCallLaterExceptions(value:Boolean):void
{
_catchCallLaterExceptions = value;
}
}
}