Sound

Description

Plays a sound-file at the end of the build, according to whether the build failed or succeeded. You can specify either a specific sound-file to play, or, if a directory is specified, the <sound> task will randomly select a file to play. Note: At this point, the random selection is based on all the files in the directory, not just those ending in appropriate suffixes for sound-files, so be sure you only have sound-files in the directory you specify.

Parameters

Attribute Description Required
loops the number of extra times to play the sound-file; default is 0. No
duration the amount of time (in milliseconds) to play the sound-file. No

To specify the sound-files or the sound-file directories, use the nested <success> and <fail> elements:

<success>     the path to a sound-file directory, or the name of a
              specific sound-file, to be played if the build succeeded.
<fail>        the path to a sound-file directory, or the name of a
              specific sound-file, to be played if the build succeeded.

Examples

<target name="fun" if="fun" unless="fun.done">
  <sound loops="2">
    <success source="${user.home}/sounds/bell.wav"/>
    <fail source="${user.home}/sounds/ohno.wav"/>
  </sound>
  <property name="fun.done" value="true"/>
</target>
plays the bell.wav sound-file if the build succeeded, or the ohno.wav sound-file if the build failed, three times, if the fun property is set to true. If the target is a dependency of an "initialization" target that other targets depend on, the fun.done property prevents the target from being executed more than once.
<target name="fun" if="fun" unless="fun.done">
  <sound>
    <success source="//intranet/sounds/success"/>
    <fail source="//intranet/sounds/failure"/>
  </sound>
  <property name="fun.done" value="true"/>
</target>
randomly selects a sound-file to play when the build succeeds or fails.

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